Paired Weapons

This Talent may either apply to one-handed ballistic weapons or one handed melee weapons (keep in mind that for an Amazing Strength character, a battle axe could be a one handed weapon!). For basic weapons, a hero gains one extra distance attack per round without penalty is firing at only one target. If the hero fires at two separate targets, he/she must make a Remarkable intensity FEAT versus their hero’s Agility. If the FEAT is made, no problem, otherwise, the hero must take a – 2CS penalty to both shots. For melee weapons, the extra attack can be used to parry as well. Other than that, the same rules apply to melee that apply to ballistic, except the Fighting stat is used rather than Agility. Taking a second slot in this Talent can, at the Judge’s option, negate the drawbacks to directing attacks at multiple targets.

Paired Weapons

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